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Article

31 posts
Article

Combat Mechanics in a Game Without Fighting; How?

By Hasker Brouwer
January 28, 2018
Article

The Evil Within 2 | Passing On The Torch

By Hasker Brouwer
December 28, 2017
Article

God of War 1 | The Perfect Video Game?

By Hasker Brouwer
November 22, 2017
Article

Should Every Action Title Add RPG-Elements? Or Is It A Curse We Must Dispel?

By Hasker Brouwer
October 16, 2017
Article

Enemy Variety | What Is The Value of Combat Compositions?

By Hasker Brouwer
June 22, 2017
Article

Viewtiful Joe | Revealing underlying talent - or exposing lack thereof?

By Hasker Brouwer
June 7, 2017
Article

Mirror's Edge: Catalyst | When combat is not the focus, how do you design it?

By Hasker Brouwer
May 3, 2017
Article

Hard Mode | The way it was meant to be played?

By Hasker Brouwer
April 22, 2017
Article

Rising Zan: The Samurai Gunman | the inspiration of Devil May Cry?

By Hasker Brouwer
April 3, 2017
Article

Ninja Gaiden: past to present

By Hasker Brouwer
March 21, 2017
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